Shiu wroteWith those eyes, some blinking would really make those dragons come alive, you could do the blinking randomly. Love the mean looking dragon 😃
Shiu, how would you recommend doing random blinks? As Nate had said in the programming: "(eg skeleton.setAttachment("mouthSlot", "mouthImage3")😉"?
And Tescott, for our game we're pretty much tinting everything, and allowing the user to change their color.
You would probably want to put the yellow belly on the dragon on a different "layer", so the tinting doesn't affect that.
We roughly have a base layer (which gets tinted), and a "details" layer (which we don't tint), which makes it so the color changes, the but still looks nice (putting highlights on the details layer, and shadows/outlines on the base, so they tint with the color of the part).
I customized it quite a bit (since everything on ours, aside from details, need specific colors), but I just go through the slot names, and change the colors (but I had made them publicly visible to do it easily)
for (Slot slot2 : skeleton.getSlots()) {}
Animations are looking good! Are you planning on releasing on Android?