RegionAttachment has a scaleX and scaleY that is useful for me in normal map lighting calculations.
Since moving to using meshes and skinned meshes I'm without a way to figure out if a attachment has been reversed in one of the axis. My exact example is a front facing character with two arms using the same texture region but with the right arm scaled to -1 in the x axis.
Currently to determine if I should reverse the normal map lighting normals at runtime I am string comparing against the slots name to see if it has 'Right' in it.
Would you please add the scaleX and scaleY to the structs for spSkinnedMesh and spMesh?
Jon