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  • [Unity] Project MageLight

This is terribly exciting, precisely the solution we've been looking for! Absolutely cannot wait to dig into this and see what we can come up with. Mitch, you sir are a gentleman and a scholar, and the assets and information that you provide the community with is truly invaluable.

Question: The Asset Packs are currently available for purchase, and I'm looking at picking them up within the next couple of days. Regarding your reply above, will the addition of the Mage-Light be patched into Asset Packs that have already been purchased?

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MageLight will be added directly to the main runtimes for free. The asset packs will be updated with normal maps, example scenes for the characters, and preconfigured shaders for magelight.

In general though, my goal is to keep 4 or 5 asset packs completely updated and representing the latest Spine features with example code for the major 2D game types. IE: Hitman will have an infinite runner mode, and Gunman will have a Jetpack Joyride mode.

Awesome news man, thanks again.

14日 後

wow this is really amazing!! Great work here. Hopefully a video on this will be introduced in the near future! The tutorials vids really helped me big time along with me playing around.

11日 後

Great work! Will this be just for unity or will you support other frameworks like cocos2dx?

9日 後

Any eta on this shader? Would like to get an example scene in unity to play with.

10日 後

I'm so excited for this! Drools

Wow this looks amazing. Is it soon to be implemented into the Runtime? Or is it already implemented?

My game is now counting on this feature for many success

mine too 100%

21日 後

Can't wait for this! 😃

2ヶ月 後

This looks astonishing. I hope it's publicly releasable soon, what a lovely Christmas present that would be.

1ヶ月 後

sooo is it here ?


guys ?

Not yet.
Mitch is busy. And currently, the code is neither his nor Esoteric's.

Pharan wrote

Not yet.
Mitch is busy. And currently, the code is neither his nor Esoteric's.

What about V3?

It's being worked on.
There's currently a blocking issue. Related to optionally disabling inheritance of rotation/scale, if you're curious.
Once a solution to that is figured out (whether it's scrapping that feature—probably not— or finding the correct math for it) it shouldn't be long.

But that's not part of this topic.

It's safe to say a lot of what I was planning on releasing was riding on V3 coming soon - I was really hoping to not have to maintain 2 versions of a freshly released codebase. When V3 comes out my stuff will open like flood gates.

@Mitch can't wait , )


soo... any news

V3 is released, so I think this one will be soon?

Do we need a normal map editor or something to use it?

I think you will.