• Bugs
  • Object distorts durring bone Rotation

Hello everyone.

I am pretty new with spine.
I have a "bug" or an error i am not sure about that... when I use rotate bone in the animation setup....

When I rotate a bone with a weel attached as image. the image distorts, I have no idea why...
(tjs is the only object which have this behavior in the setup)
Could that be a parent problem? Or something else? I haven't had that kind of problem jet.

Hierachie:
http://prntscr.com/817pq2

This is how it looks when I rotate the bone...
http://prntscr.com/817q45

I assume that it has something to do with the parent bone? I had that kind of error in a 3D animation program... but usally not when I rotate the child... normaly I had this mistake when I did something to the parent. Can I arrange the pivot of the child that its rotation matches with its parent? Or must I use a helper?

I really looking forward to your help.

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Can't tell what is distorting. Maybe post a gif?

1ヶ月 後

i also have this problem. sometimes it go back to okay if i switch back to setup mode and try again but i got this problem often. it comes mostly if i rotate mesh, it looks to me as if it would be go around a sphere in 3d. so if i make a full rotation, its shrinking to small and than back to big and the normal size is somewhere half way between them.