Would you have time to add a feature to the command-line tool to export just one skin or export one atlas per skin?
If not, how do you recommend that I automate exporting just one skin?
The artists that I collaborate with want to export one skin so that we do not reserve memory for the unused skins. The artists asked me to fully automate their steps. The command line tool appears to automate many steps, except deleting a skin.
I tried using Texture Packer to export one skin atlas per folder. While that separates the atlases, because the skeleton data references all of the skins, all of the atlases are loaded into memory. If there is a way to prevent loading the unused skin atlas textures, I could work with this.
I tried exporting JSON, deleting the unused skins in the JSON, then converting to binary, but my in my naive attempt, the binary conversion posted warnings about missing images. We use the binary format for speedy loading. I imagine I could edit the JSON and the atlas to prevent unused skins from being referenced. Though for all this effort, it feels like having an export one skin option would be lower maintenance.