I don't think it's a toy implementation any more than the rest of the Turbulenz API, FWIW. I expect you'll need to use the Turbulenz API to do all your rendering, such as drawing a background. The same will be true for any Turbulenz rendering, not just spine-turbulenz. You'll want to look at the Turbulenz docs for the Turbulenz way of doing things, and then use code from the spine-turbulenz example for rending Spine skeletons.
FWIW, libgdx can deploy to HTML5.