I have imported SpineBoy from the example in my game project (Using Java/LibGDX).
I'm using the latest Spine runtimes.
When my character moves to the right, everything looks okay.
However, if I flip the character to the left (skeleton.setFlipX()), the back leg does not flip along with the rest of the character.
Is this a problem with the runtimes or the example following Spine 3? :think:
See attached file for illustration of the problem.