Hi guys,
I recently updated the Spine and tried to export animation, but it does not work. I create a skeleton data in Unity Editor then set atlas and json and got too much such reports in log:
Skeleton JSON file not set for SkeletonData asset: New SkeletonData
UnityEngine.Debug:LogError(Object, Object)
Spine.Unity.SkeletonDataAsset:GetSkeletonData(Boolean) (at Assets/spine-unity/Assets/spine-unity/Asset Types/SkeletonDataAsset.cs:74)
Spine.Unity.Editor.SkeletonDataAssetInspector😮nEnable() (at Assets/spine-unity/Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs:87)
UnityEditor.AssetDatabase:CreateAsset(Object, String)
Spine.Unity.Editor.Menus:CreateAsset(String) (at Assets/spine-unity/Assets/spine-unity/Editor/Menus.cs:57)
Spine.Unity.Editor.Menus:CreateSkeletonData() (at Assets/spine-unity/Assets/spine-unity/Editor/Menus.cs:45)
Then I take my old json and I did the same thing with it and all works fine. I compared this json files and saw that the only difference is a type in skins or slots
"type": "weightedmesh" in earlier version (and works)
"type": "mesh" in current version (and does not work in Unity now)
Thanks