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Mesh is not working in Spine 3.3.05 in Unity3D
I'm using Spine 3.3.05 for animations in Unity. Yesterday I accidently upgraded Spine to new version (3.3.05) and re-export, re-import new generated json to animation in Unity. After then all the meshes are gone. None of them is working. While the old animations meshes are still working fine.
I've tried upgrade spine runtime to latest version from github, but the problem is still exist. And old animations are not working anymore, throw an error about "flipX" and "flipY" is not supported any more. Please help me to fix the meshes problem.
We are in the process of upgrading the Spine Unity runtime to 3.3+, hopefully released later today. If you feel adventurous, you can try this branch on GitHub https://github.com/esotericsoftware/spine-runtimes/tree/csharp-update-3.3.0.
In general, I'd advise you to follow the guide for editor/runtime updates here: Spine editor and runtime version management