Ok, so I have a character holding a sword. I have one hand animated, and I just want the other hand to stick to it, like he's holding the sword. I am trying to get it to work, and it's... just... not. Thanks!
Trying to use Translation constraint.. Not going well... >.<
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Shouldn't you use IK constraints instead? how is your character made?
I have IK constraints, how do i pin them to the other hand?
Do the docs help?
Inverse Kinematics - Spine User Guide
There's a video at the bottom of the page, if you prefer that.
That video is very informative, but I've already built my skeleton, and have the IK's setup. How do I pin one IK to another IK, or bone? I need one hand to stick to the other.
Is this not a thing in Spine?
First set up IK for one arm, and then when you create IK for the second arm you choose the same IK target.
Alternatively you can create IK for each arm and then use a transform constraint to constrain one IK target to the other. Please note that if you do this you will have to change the order of which the constraints are calculated. In this case you want the transform constraint to be calculated BEFORE the second IK constraint. Do do this, drag the transform constraint up above the second IK constraint under the constraints node.
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I hope it helps.