Hi guys ! 🙂
I'm gonna try to make this question as clear as possible !
What I'm trying to achieve :
- arm animation attack on tope of any body animation
- attack animation is split in 2 phases : charging and release actual attack when button is released
The first part seems pretty easy, just play the arm animation on track 1, but what I'd like is that the arm stays in the "charging last frame state" until the button is released and the actual attack triggered.
Right now the problem is that track 0 takes over the arm at the end of "charging". I guess i could have another animation, like the charging last frame looping until release but it seems like an ugly way to go... :/
Any advice ? :$