Thanks!! I thought I was going crazy. Here's the link -
Spine User Guide - Key Frames (2/2) - YouTube (3:03 - flip section)
Follow up question -
I'm trying to create a simple 8 frame 2d run animation where half of the keys are replicated and flipped. I want to be able to key frames 1-4 (right arm and right leg moving), replicate the frames, then flip them so that the left arm and left leg movement keys are quickly modeled in frames 5-8.
When I try this, the playback animation is funky... the animation seems to be jagged on the key frame that I flipped (using negative scale approach). For example, the right leg is coming down and the left leg should be coming up (this is the key I flipped). Instead of a smooth transition to the left leg, the right leg comes back up again as if the animation is playing backwards then immediately skips to the left leg already up (as if it were stepped animation). I have a feeling this has something to do with the flipped key. Am I approaching this incorrectly??
Thanks!