Hey Guys,
So as I understand it, a bone is supposed to follow the SkeletonUtilityBone object that's attached to it. Is this correct? 'cause that's not what's happening, regardless of whether I set it to follow or override.
I see that the SkeletonUtilityBone class calculates a cachedTransform that is originally copied from the bone, but I don't see anything that writes that transform back to the bone, or indeed does anything with it after setting it.
Am I missing something?