I've been watching the coding workshop, and I'm trying to do something similar to the bow animation, where when the player has a gun equipped it will set just the arm/torso bones to hold the gun and continue with the walk animation. How does the bow animation in that example tell the attachment to show the bow only when the animation is played? I created a slot and corresponding skin attachment on the hand but if I put the weapon on in the setup it will always be showing correct?
Robert