Hey
I'm using Spine with Gamemaker Studio, and my character's animations involve scaling in some parts.
When exporting the characters, their animations work fine, except the scaling part. So it is basically that all there animations play out without the scaling track, which is essential to the animations.
Anyone got a fix for this? Or can we raise this up to get it fixed asap?
Scaling is kind of essential to the product we're creating, and although we could manipulate scaling via programming, it would take far longer to produce the smooth scaling that Spine's graph feature easily allows.
All advice is welcome and really appreciated, so thanks in advance!
FIXED / RESOLVED
For anyone wondering how to fix this problem, just note the following:
Apparently it seems that scaling the "root" doesn't translate over in the animation to Gamemaker Studio.
So basically, if you're making simple menu buttons like me and they need scaling, jsut make a bone, attach your sprite to it, then animate that bone with scaling during its animation, and you should be good to go!
SIDE NOTE:
Not sure if the whole "root" not scaling outisde of Spine is a bug. Just in case it is, I'll start a new bug post for the devs to see.