Hi Pharan!
Am I missing something? Now I'm getting these (even without the repack):
But this time the enemy recognized it was hit! So it's progress
NullReferenceException: Object reference not set to an instance of an object
Spine.Unity.BoundingBoxFollower.AddSkin (Spine.Skin skin, Spine.Skeleton skeleton, Int32 slotIndex) (at Assets/spine-unity/Modules/BoundingBoxFollower/BoundingBoxFollower.cs:134)
Spine.Unity.BoundingBoxFollower.Initialize (Boolean overwrite) (at Assets/spine-unity/Modules/BoundingBoxFollower/BoundingBoxFollower.cs:118)
Spine.Unity.BoundingBoxFollower.HandleRebuild (Spine.Unity.SkeletonRenderer sr) (at Assets/spine-unity/Modules/BoundingBoxFollower/BoundingBoxFollower.cs:77)
Spine.Unity.SkeletonRenderer.Initialize (Boolean overwrite) (at Assets/spine-unity/SkeletonRenderer.cs:205)
Spine.Unity.SkeletonAnimation.Initialize (Boolean overwrite) (at Assets/spine-unity/SkeletonAnimation.cs:138)
Spine.Unity.BoundingBoxFollower.Initialize (Boolean overwrite) (at Assets/spine-unity/Modules/BoundingBoxFollower/BoundingBoxFollower.cs:86)
Spine.Unity.BoundingBoxFollower.OnEnable () (at Assets/spine-unity/Modules/BoundingBoxFollower/BoundingBoxFollower.cs:72)
and
NullReferenceException: (null)
UnityEditor.SerializedObject..ctor (UnityEngine.Object[] objs, UnityEngine.Object context) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/SerializedPropertyBindings.gen.cs:87)
UnityEditor.Editor.GetSerializedObjectInternal () (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:193)
UnityEditor.Editor.get_serializedObject () (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:185)
UnityEditor.Collider2DEditorBase.OnEnable () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Collider2DEditorBase.cs:39)
UnityEditor.PolygonCollider2DEditor.OnEnable () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PolygonCollider2DEditor.cs:18)
and
NullReferenceException: Object reference not set to an instance of an object
Spine.Unity.BoundingBoxFollower.AddSkin (Spine.Skin skin, Spine.Skeleton skeleton, Int32 slotIndex) (at Assets/spine-unity/Modules/BoundingBoxFollower/BoundingBoxFollower.cs:134)
Spine.Unity.BoundingBoxFollower.Initialize (Boolean overwrite) (at Assets/spine-unity/Modules/BoundingBoxFollower/BoundingBoxFollower.cs:118)
Spine.Unity.BoundingBoxFollower.OnEnable () (at Assets/spine-unity/Modules/BoundingBoxFollower/BoundingBoxFollower.cs:72)
Thanks for helping,
Peter