Hi,
I am trying to use Spine skeleton with TK2D multi platform resolution support.
Is there any basic pipeline here to setup/animate and adapt to TK2D multi platform?
I was follow TK2D multi platform setup in TK2D here
http://www.unikronsoftware.com/2dtoolki ... tions.html
Ex. Folder structure will be like
[Texture]
Resource FILE
Resource FILE
and the question was how do I use skeleton data asset to adapt to this TK2D setting? Do I have to get the current platform from TK2D and manually set the scale to [Skeleton Asset Data] or something like that?
I have try using setting as in TK2D document with skeleton from spine that use 4x(largest) to animate but It return an error like cannot read index/ array out of range in [skeleton asset data] file.
Error reading skeleton JSON file for skeleton data asset: MonsterTestSkeletonAsset
Array index is out of range.
Thank you,