• Runtimes
  • black stroke in images when importing into unity

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Hi guys,
i'm having this problem when i export my build from UNITY.
There's a bad looking "stroke" that shoul not be there.
Can you please help?

Are you using the Sprites/Default shader on purpose here instead of the Spine/... shaders?

Anyway, I would either recommend to export the atlas with Premultiply alpha enabled, or have the Bleed option enabled when exporting straight-alpha textures. If you are using Spine shaders, be sure to have Straight Alpha ticked at the material when you exported the atlas with Premultiply alpha disabled.

Thank you so so so much. It appears for some reason, at some time... ive unchecked the bleed option. Now it looks great! thanks a lot!

Thanks for getting back to us, happy that it works fine now!