For a client I need to build an animation of a rower in a boat. The animation is just 2 or 3 seconds on repeat. But it is important that the movement of the rower and the length of body parts can be manipulated during runtime.
So the movement of joints and and the stretch of body parts has to be regulated by mathimatical functions. Then I would be able to update the variables inside these functions to manipulate the animation during runtime.
Besides that I also need to highlight muscle groups and energy forces on request. I want to update the sprites to accomplish this.
Can I do this in Spine and how can I manipulate the movement and sprites in the HTML5 Canvas runtime?