Is there solution to use equivalent of Layered blend per bone with Spine Animation ?
The "add animation node" with different track index is great in the spine example but i would like to specify bones to consider.
For example : i have run animation and idle/attack, i want to make a run attack.
I want to blend run for the bottom and attack for the top body.
So i need to specify bone to blend (spine01 and child).
Any idea ? :think: