Hi,
I'm extending a Godot's unofficial C++ runtime, following work on: More precise Bounding Box?
I managed to get a chosen Spine bounding box used the the physics shape and get all bounding boxes rendered for debugging purposes, being keyed and all. As one would for a fighting game.
The one thing missing is the 'deform' entries for bounding boxes. How should I interpret those? Is there any docs I can refer to?
"deform": {
"default": {
"defense": {
"defense": [
{},
{
"time": 0.1667,
"offset": 4,
"vertices": [ 25, 0, 25 ]
},
{ "time": 0.4167 }
]
}
}
}
Then from C++ for slot->getDeform() I'm getting an array of [-25, 0, -25], not sure what to do with that info to modify the rectangle.
Thanks!