Hi everyone!
I have a really weird issue with some skins on a project I've been working on.
I have created a gift opening animation, to which I have applied several skins. I needed 2 different box sizes so, to achieve this by using only one animation, I created different skin placeholders for the big boxes, which stay blank while a smaller box skin is selected. In Preview (both in Spine and Unity) everything looks as it is supposed to be. But in runtime, when the big boxes appear, from there on all the skins get mixed up.The selected skin's box is shown correctly and only the lid is random.
Any clue on how to solve this? And preferably keep one animation for all box sizes. Thanks
I am using "Spine 4.0.62" Pro and "Unity 2020.3.27f1"