Is it better to convert a png with transparency to a mesh, say a leg or arm and mesh it tightly around it's shape (the image will not be deformed by a bone). I presume this will save on fill rate. Will this save on performance over just leaving it as a png. If I understand correctly, all images are put on a quad meshes any way, so putting in some extra vertices to shave away the transparency, would that save me perf or would the extra vertices make it worse?
BTW we are doing web based mobile games with Pixi. I'm just an artist so I can't easily make a perf test my self.