I'm try to build a multi side character and using a skin per side.
I show/hide most of the images via a skin placeholder. That works very good.
For the mouth I have a slot with 6 images attached (I show and hide them via an animation) and I can not add all of them into a skin placeholder.
Than I found this nice skin bones and it helped a lot to clean up the editor.
Are skin bones only for the editor or should this also reflect (show/hide the mouth) in runtime?
I use the c-runtime and the mouth does not hide after skin change.