• RuntimesUnity
  • Problem with exporting skel data from spine to mobile game assets

I am completely newbie in using spine, so i need professional help to guide me. I need help with with exporting data from spine to mobile game, I can import atlas file and the packed texture just fine , but not the skel data. Whenever i tried to do it, it will break the files. It will be great if someone can point me the correct way to do it, i attached together a file that i am working on, a unity assest that uses spine
[https://mega.nz/file/SOQnnbCS#k0BJ26XxwlTSY4sqiUvnxStFail_S-JDeQf2JhQQNWI](https://)

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You need to run the exact version of Spine that exported the binary data. Binary is very sensitive to this.

    Nate is there any specific binary exporting setting that i need to be wary of?

    Nate You actually read it right, I didn't explain it clearly. I was exporting atlas,png texture,and skel data, and trying to import them into the file that I attached in the link, and i ran into a problem where i am not able properly import the skel data file, atlas and texture were working fine, but once,I imported the skel data, it broke the animation and texture, the game cannot read it. I redo them by using by using the same version of spine as the asset file originally like you suggested,but still ended up with the same thing. I afraid that the method that i use to import the files might be the problem, I am using AssetBundleExtractor the import the files.

    • Misaki がこの投稿に返信しました。

      MofuMochii1 You are having trouble importing skeleton files into your Unity project, right?
      When exporting skeletons in binary format, the extension must be .skel.bytes. This is explained in the following section of the spine-unity runtime documentation:
      http://esotericsoftware.com/spine-unity#Binary-Export-for-Unity

      We have published a video troubleshooting common problems with imports, so check this out if you get stuck on other points:

      If you have any questions after watching the video above, feel free to ask us.

      • Nate が「いいね」しました。

      All right , I solved the problem, thank you