Hi,
I have an idle, aim, run and a shoot animation.
Track 1 sets the animation to either idle, aim or run.
Track 2 sets the animation to shoot.
This is working fine so far, but the only limitation we are having is that we can't key the legs for the shoot, otherwise it'd override the legs of the run. Is it possible to have keyed legs for the shoot, but exclude those for when mixing it with the run? Like is there a way to give priority to certain bones on lower tracks?
I know I could solve this by having 2 different shoot animations (1 with keyed legs, one without) but I'm trying to see if that can be avoided.
Thanks,
Patric