How can I go about attaching a sprite (in my case a muzzle flash) to my weapon's muzzle bone when firing?
I've tried using the Sprite Attacher script but it only seems to let me override slots which doesn't really help my case.
The reason for having the muzzle flash separate from the weapon file is because multiple if not most of my weapons, will use the same muzzle flash.
So in my case:
The bone in question is fire-primary, how can I attach and detach my muzzle flash sprite at runtime.