Hey @Nate , I'm trying to follow these steps https://es.esotericsoftware.com/forum/d/18360-animation-mixingblending/3 in order to blend 2 animations: "idle" on track 0 and "stunned" on track 1, working with a SkeletonAnimation; however, my character is literally blowing up when the secondary track animation is played (by blowing up I mean their limbs are detached from their body).
As I'm not sure if I'm missing something, I'll explain my workflow; both animations have the same duration and my code is something like this
_skeletonAnimation.Skeleton.SetToSetupPose();
track1 = _skeletonAnimation.AnimationState.SetAnimation(0, "idle", true);
track1.MixBlend = MixBlend.Add; //it shouldn't be necessary since it's in the track 0
track1.Alpha = 0.5f;
track2 = _skeletonAnimation.AnimationState.SetAnimation(1, "stunned", true);
track2.MixBlend = MixBlend.Add;
track2.Alpha = 0.5f;
I'm a bit lost, any help would be really helpful, thanks in advance!