我为角色的移动动画与站立动画都运用了物理约束,但是在进行两个动画之间的切换时会因为骨骼位置的重置造成一个非常大幅的运动,请问有没有方法可与避免这个问题 ?
关于spine的物理约束
Does this happen in a runtime, (which runtime in case?) or in the editor? Could you show an example of what is happening precisely? Maybe by recording a video.
8日 後
@mika The video looks as expected to me, the hair moves a lot as the head is moved into a different pose without any mix transition. Do you mean that you want less movement of the hair, or do you mean that you don't want any movement at all when changing to the selected-by-cursor animation?
If you want less movement, you might want to set the Physics Constraint's Limit
parameter in your Spine project to a lower value.
If you don't want any movement at all, you could reset Physics Constraints by calling Skeleton.UpdateWorldTransform(Physics.Reset);
.