loi There seems to be some confusion about what is shown in the Import Troubleshooting video, so I would like to first provide some additional explanation on that point.
This video demonstrates how to edit a page image after performing texture atlas packing.
For example, suppose you want to change the color of certain textures after they have been packed. If you attempt to edit them using Photoshop or Clip Studio, unfortunately, these software applications do not retain color information in semi-transparent areas, which can lead to artifacts in Unity.
However, by using GIMP, you can make edits without losing color information in semi-transparent areas. This video introduces the steps for doing so.
After reading your explanation, I’m not quite sure why GIMP is necessary in your case. If you are thinking of using GIMP to remove artifacts that have already appeared, please note that this differs from the intended use case demonstrated in the video.
If you export data created in Clip Studio as a PSD file, import it into Spine, pack it as usual, and then import it into Unity with the correct settings, artifacts should not normally occur.
That said, I tested the Unity package you sent us via email, and indeed, no matter how I changed the settings, enabling Generate Mipmap
resulted in a white seam appearing in the center of the skirt when zooming out the camera.
We will need some time to investigate why this issue occurs, I would appreciate it if you could wait for our response on this matter.