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Empty keyframes
Hi,
I'm having an issue where when transitioning between animations that don't have the same bones/properties animated, they maintain their position from the previous animation.
This means I have to add "empty" keyframes to the beginning of every animation to avoid this behavior. I'm not sure if this is a feature or something I overlooked, but maybe there are cases where this would be beneficial. However, is there a way to accomplish this without adding these "empty" keyframes at the beginning of every animation?
This is by design, since it allows you to do better mixing or have multiple animations running at the same time where for example one animation has translate keys and another only has rotation keys for some bones.
If you don't need smooth mixing you can use setToSetupPose
before switching animations.