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Has anyone looked at adding runtime support for Spine in the (open source) Godot engine? Http://www.godotengine.org

I'm switching to Godot from GameMaker and, so far, I much prefer it. Godot has its own built in animation system, but it's no Spine. I miss being able to use Spine in my current project.

Engines everywhere!

I think your best option would be to post on the godot forum. Maybe one of the generic runtimes can be used as a base for a godot renderer.

2年 後

A dedicated Godot Runtime might be worth investigating. Would probably be mostly C/C++ though, with a thin wrapper in Godot script.

1ヶ月 後

I'm interested in Godot, and one of the turn-offs for me is that there is no Spine runtime. Is this the stick by which I measure all game frameworks now? 🙂

Thanks Nate, not sure how I missed that, I was even digging around looking for it. I'm looking forward to this!

1年 後

Hi, I buy Spine because the integration to godot made by jjay in this module: https://github.com/jjay/godot-spine-module ,thanks so much for that. Please made that oficial and support to future, I´m work in godot 2 and probably don´t actualize to 3 in current project. I can say that the integration is good and for now 0 problems (in editor and export). Please considerate to include that in the runtimes oferted.

We'll start work on a Godot integration very soon. However, we'll focus our efforts on Godot 3. I guess for Godot 2, the integration you linked to should suffice for now.

12日 後

Great! Looking forward for working in Godot and using Spine for animations. Good to know that Godot it supported.

6年 後
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