• Editor
  • Blog: Spine 3.0.00 released

Hey, this update brought me a huge issue... I used x and y flip a lot but now all my animations are broken. It would be insane if i have to fix all of them manually now by 'minus scale' them.
Is there a chance that you could write a script that will convert the flips into minus scale keys by updating Spine? Or is there any other solution how to fix that?

Tiny little thing: The update resetted my Spine layout and my shortcuts. Would be nice if the update would not overwrite such things (next time) 🙂

Related Discussions
...

After update to 3.0 on every launch Spine connects to server and download 3.0 again. How to fix it? It works same for latest 2 ... this is annoying to wait for response from server and downloading same version!


Possible to disable this tween for menu dropdown style?

Are you sure it's downloading and not just loading? If it's redownloading every time you launch, there's definitely a bug.

If you want to reduce menu animations:

HTTPS をサポートしていないため、画像は非表示になっています。 | まだ表示する

Oops, i should had read this first. Its no working with Unity yet right?
How exactly do i downgrade it now? =D
Ok found it!

When other runtimes will be usable for 3.0?

@decoamorim go to Settings... and look for this:

HTTPS をサポートしていないため、画像は非表示になっています。 | まだ表示する

In settings you can choose which update you are using:
http://esotericsoftware.com/spine-settings#Version

Rahel, we considered creating scale keys, but if there was already a scale timeline this could cause problems. I suppose for bones that don't have a scale timeline we could create keys. However, the old flip would flip bones using the world axes and the new flip uses the bones' local axes, so I'm not sure it would help much. Sorry! The new flip (negative scale) works a whole lot better and makes more sense, it's worth the trouble in the long run. You could always drop back to 2.1.27 and move to v3 for your next project. BTW, keep your 2.1.27 projects safe (you can always find them in your backup folder), because if you save with v3 it will remove your flip timelines. That way if we add code to create keys, you can make use of it.

About resetting the preferences, that has to happen when certain things change sometimes, sorry. We try not to do it, but sometimes it's unavoidable. You can find your old hotkeys in your Spine backup folder (click the button in Settings).

puzzler, are you running in a VM? What OS?

The menu animation duration was reduced in v3 so it should be less annoying than in v2, but you can disable all interface animations as Pharan has shown.

I should also remind everyone that if you save a project with v3, you cannot open it with an older version anymore. However, you can always open an old project with a newer version of Spine.

Yes, it's downloading on every launch. I did uninstall/install - same. Also, if I check concrete version instead of latest - same, downloading selected version on every launch!

Windows 7x64


Possible to download previous launcher? While you did not fix 3.0

I like it!! "New Skewing scale" 🙂

hwadock, great! We are all looking forward to the next amazing thing you come up with! 🙂

puzzler, are you running in a VM? Can you please send or post your spine.log file? contact@esotericsoftware.com

Nate wrote

hwadock, great! We are all looking forward to the next amazing thing you come up with! 🙂

puzzler, are you running in a VM? Can you please send or post your spine.log file? contact@esotericsoftware.com

I don't use VM (Virtual Machine). Sent logs.

@hwadock approves! Bring out the champagne!

Great! I'm going to update pixi.js runtime.

@Nate

I just dump here all stuff that you didnt answer before:

News:
Rpgmaker MV is going to support spine soon.
Pixi.js runtime uses GPU to optimize FFD animations.

Questions:
1) What about support of polygon packing for meshes? I saw how @StageXL published in his twitter optimized atlas for Rider.
2) When will you publish it in Steam? Spriter is already there.
3) What about region-based discounts? I know a number of indie game developers in russia and ukraine who just cant spend that much money due to economical crysis.

very exciting! I just only heard about the 3.0 release. Congrats guys!

I just updated my libgdx runtime to newest version and have a problem — I use skeleton flipping (not bone flipping with animations) to change character's orientation when he walks left, and with new runtime using skeleton.setFlipX has no effect, is it because of changes to flipping? How should I workaround this? I don't want to scale root bone because it may possibly be animated in the future...

Would there be any way to add the ability for the saved selection sets to include vertex selections to both the previous version of spine and the latest for those of us who wont be updating till the runtimes are updated?

@Nate, please need HELP
I have uninstall the spine 2.1.27 and then I download Spine again and I install the new Spine 3.0.. but now i read about the only runtime that supports v3 exports is spine-libgdx but Im extreme working now with the Unity Runtime..
I try to switch to 2.1.27 again but I only have the option to back to 1.7.12..

HTTPS をサポートしていないため、画像は非表示になっています。 | まだ表示する

How I can back to 2.1.27 please? 😢 :doh: :sweat:


I answer my self,
I open the button "Other" and I type 2.1.27 and then Spine automatically start to download that version 🙂
But I hope and wait the Runtime for Unity soon =) I really want to try v3.0

Thanks

Hackerham wrote

1) What about support of polygon packing for meshes? I saw how @StageXL published in his twitter optimized atlas for Rider.
2) When will you publish it in Steam? Spriter is already there.
3) What about region-based discounts? I know a number of indie game developers in russia and ukraine who just cant spend that much money due to economical crysis.

1) Polygon packing would be great, but it's quite complex. Even rectangular bin packing is NP hard.
2) What benefits are there to putting Spine on Steam? What Spriter does is not interesting for us.
3) I understand the difference in economies between the US and eastern Europe (I live in Croatia). However, it's difficult to make discounts fair, especially for a lifetime license. Unfortunately we haven't been able to come up with a reasonable solution.

vlaaad, we've committed a fix for that problem, thanks.

justifun, we don't generally do back fixes. The effort this requires generally makes it not worthwhile, it would be better to spend our time moving forward (eg, updating the runtimes to work with v3).

hollyhogan, glad you got it sorted out. 🙂

Is it possible to fix mouse zoom-out? Now for zoom-in we scale to mouse position, but for zoom-out we scale to no where ... it will be cool to keep zoom at the center of mouse position on zoom-out too.

puzzler, mouse wheel zoom works as designed. Zoom in goes to the mouse position. Zoom out is based on the screen center. Eg,move the mouse to the left of center if you want to see more to the left when you zoom out. This allows you to both zoom out and pan at the same time. It takes just a moment to get used to, then you will be able to zoom out and zoom in again at a different location very naturally. If it zoomed out using the mouse cursor similar to how it zoomed in, you would have to zoom out, pan, then zoom in again.

raoulito, 3.0.00 (or any version) won't appear in your list until you have updated to that version. To use a specific version, select it in the list (or click Other and type it) and Spine won't auto update. Since you have selected 2.1.27, Spine does not auto update to the latest. If you choose Latest it would, except v3 is a big release that requires a launcher update, so instead of updating it will prompt you to download a new launcher.