• Runtimes
  • Monogame runtime and animation blending

Hi,

Does monogame runtime support animation blending?

As an example I have an Entity that shots and walks. Is it posible to have a walk animation and a shot animation and blend both of them with different weights?

Cheers.

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  • 編集済み

Blending and multi-track animation are some of the basic features that the base runtime in various languages supports.
The runtimes differ mostly in their specifics because different engines expose different things. Particularly rendering, where some runtimes don't allow meshes.

spine-c# and spine-monogame/xna are fully featured though. So to answer your question: yes.

Thanks.