Emilijus

  • 23 1月
  • 2015年3月26日に参加

    Misaki

    Now that's a comment - and a review sort of!! 🙂 👏
    Thanks for a kind words Misaki! 😇

    • Misaki が「いいね」しました。
  • Seems Youtube video is not showing up.
    Umm, how can I edit the post?

      • 編集済み

      Hello Everybody, Long time no see!
      I wanted to share my latest personal Spine animation project - Vespa Duck 🐤🛵

      As the aim was a video format for portfolio - I was not limiting myself. At first project started as regular 3D test, but later I decided to make something longer and cooler out of it. Kept nudging this and that, adding reflections, water, water drops + shadows to them, etc. Finished with SFX, video editing and music.

      Let me hear your thoughts and impressions in the comments! ☕
      Don't forget to subscribe to my new Youtube channel and IG @iduomus for Spine 2D content ✌️

      Thanks! ☕

      P.S. - Available for Hire 2025 🚀
      Short term, long term, single animation requests ✅

    • スレッド:[Paid] Animator & VFX

      Hello Karlos,

      I saw your post with work offer.
      I would like to know more about your company and apply 🙂

      Here is my portfolio: www.animatorius.lt
      My e-mail: <removed>

      Let me know more!
      Thanks! :coffee:

    • Hello there,

      I would like to aplly to your work offer at PopScreen Games.
      Here is my portfolio: www.animatorius.lt
      My e-mail: <removed>

      Let me know more.
      Thanks! :coffee:

    • Hey, thanks for the comments. All comments are interesting to hear on how other people sees my animations.
      Will try to think about how I could improve things next time! :coffee:

    • Hello Folks, Thank you for your kind words! :tmi:


      Mario wrote

      WOW! I'm a total sucker for the Alice in Wonderland setting, having lived through American McGee's Alice. Your art direction is just amazing, and the animations POP. The game reel on your site includes 3D environments. Are those static backgrounds in game? Regardless, I'm amazed how well they work with the more cartoonish characters.

      Great stuff!

      p.s.: do you have tweets with those reels we can retweet?

      Hello Mario, Unfortunately I'm doing only animations. :grinfake
      I will definitely upload these animations to Twitter in near future and will let you know. :think:
      Thanks! :coffee:

      • 編集済み
      • 編集済み
    • Yes it is.
      I remember my old impression when I started to work with my first full-time client. I felt that email writing and constant adjusting to each client was big waste of time and energy 🙂

      Oh, I remember I was checking your Linkedin profile and other links some time ago. I see you got a lot of recommendations - do you think having a lot of them helps to attract new clients? 8)

      Haha, maybe. But I'm not spending another week creating and polishing wastly different animation for the same character, haha :wounded:

      I do feel my portfolio is lacking specific action, attack, jump character animations. So I will definetly make something like that in future 🙂 🙂

    • Hey EmJay,

      That is really nice to hear, haha!
      Thank you for your kind words 🙂

      All is clear!
      I could add that I'm just out of few, 1-3 year long, remote jobs where I was working as full-time (sort of) Spine 2D animator. So yeah, I'm interested to find another reliable client, or even few of them, just to fill up my schedule as I became used to during the years.

      So thank you for your help and offer! :coffee:

      P.S. - Do you have any portfolio or personal projects?
      P.P.S. - Any oppinion/comments on my latest Spine animation "Stone Golem" (which is still a bit work in progress)?

    • Hello EmJay,

      I'm interested in your offer and would like to hear more! 🙂

      I do think I have good attention to detail.
      I'm not afraid of complex rigs/characters and could push render quality far.
      Always aiming towards detailed, smooth and logic movements.

      I have 4 years of Spine 2D experience (Spine is my main animation app now).
      Around 8 years of experience animating various 2D stuff using Adobe After Effects and Flash.
      I used to draw a lot so preparing layers and additional art (using Photoshop) for animation is easy for me.

      I'm in love with high frame rate animations, but I'm ok with frame-by-frame like animations too.
      BUT (!) I do lack Toon Boon experience - but, maybe it is not that necessary, huh?

      Portfolio:
      https://www.animatorius.lt/animation

      More info about me:
      https://www.linkedin.com/in/jocasemilijus/

      Let me know more!
      Thanks! 🙂

    • Hello EmJay,

      I'm interested in your offer and would like to hear more! 🙂

      I do think I have good attention to detail.
      I'm not afraid of complex rigs/characters and could push render quality far.
      Always aiming towards detailed, smooth and logic movements.

      I have 4 years of Spine 2D experience (Spine is my main animation app now).
      Around 8 years of experience animating various 2D stuff using Adobe After Effects and Flash.
      I used to draw a lot so preparing layers and additional art (using Photoshop) for animation is easy for me.

      I'm in love with high frame rate animations, but I'm ok with frame-by-frame like animations too.
      BUT (!) I do lack Toon Boon experience - but, maybe it is not that necessary, huh?

      Portfolio:
      https://www.animatorius.lt/animation

      More info about me:
      https://www.linkedin.com/in/jocasemilijus/

      Let me know more!
      Thanks! 🙂

    • Hello there,

      I saw you guys are looking for Spine 2D character animator.
      I would like to know more and apply!

      I have 4 years of experience using Spine 2D (Spine is my main animation app).
      Around 8 years of experience animating various stuff using Adobe After Effects and Flash.
      Preparing layers and some additional art (using Photoshop) needed for animation is easy for me.
      Always aiming towards detailed, smooth and logic movements.
      Not afraid of complex rigs and characters!

      Portfolio:
      https://www.animatorius.lt
      P.S. - I wish I could show my latest fighting game-like animations of 2018, but everything is still protected under NDA.

      Linkedin:
      https://www.linkedin.com/in/jocasemilijus/

      Thanks! 😉

    • Hey, any news or updates on this one?

    • At first, try and make everything more energetic. Slow or energetic when needed.
      Animate more separate layers so it will look more detailed.
      Don't forget turn animations.
      Avoid using transparenct FX when you can.
      Get a better art to animate too.

      Watch and learn from videos like this:
      12 Principles of Animation (Official Full Series) - YouTube

      Good luck 🙂