jos_fzr

- 2014年11月23日
- 2014年2月16日に参加
@Nate, Hello, I'm sorry, I didn't get the "subject the bone's world rotation part". English just isn't my primary language, could you please explain?
ThanksEdit: I did this: (box2dBodyRotation * radiansToDeg) - bone.getParent().getWorldRotation()
It works fine but I don't know if it's the right way.@hsanchezp, Hello again, I have a question: are you applying rotations from physics to the bone? if you are, could you possibly tell me how you did do it?
Thanks@[削除済み]
I've tried using the bone's matrix not the parent's but in java libGDX and it didn't work. so I used its parent and that worked for me. just a tip, idk how it is in Corona.