leslie

  • 2023年10月14日に参加
  • スレッド:Atlas requirement

    Or can someone explain how I might map a "mask" texture to one that is packed in an atlas? The UVs would not align so my simple shader test for that will no longer work.

    Say for example I have greyscale clothing piece in my skeleton. I get access to it via a slot node and want to create a custom shader which reads from a mask, which is just red, green, and blue values in certain spots, to recolour the clothing. So I can say, wherever there is red in the mask should be purple tint in that area on the clothing.

  • スレッド:Atlas requirement

    Is there a way to setup the skeleton data resource without a packed atlas, similar to how Spine read the textures from folder(s)?

  • Busy evaluating whether Spine would fit with my new project and was just about to ask whether SubViewport is our only option to get Spine to render to 3D. I did a quick test with a Sprite3D rendering the viewport and it seemed to work okay but an official Sprite3D-like would be nice.