synchra

  • 28 2月
  • 2024年7月26日に参加
  • スレッド:Invert clipping mask

    I want this SO BAD.

  • Spinebot How do I submit this as a feature request, also where do I submit a bug report? I thought that you were supposed to post bugs to the forum but I couldn't find the bug report section.

  • Hello, I hope this is the proper section to post this in, I am not sure. We aren't sure if this is a bug or not, it's definitely a bug for us with our game workflow though!

    When I export a PNG sequence packed as a texture Atlas, the frames will not be listed in the proper order in the Atlas file when I am using Alias to get rid of duplicates. This causes the playback to be super wonky in the Godot Engine for us. It works fine if we just re-order the frames but by default they're not in order when we export with Alias. They're in the right order when I don't use Alias but that makes much bigger files obviously and we'd like to make these as small as possible.

    I am on a MacBook Pro (Apple M3 Max Chip) running MacOS Sonoma 14.5 and I am using Spine 4.2.33 Professional. Here's some examples of the Atlas files:

    handupperarm-l-loop-idle-alias.atlas
    14kB
    handupperarm-l-loop-idle.atlas
    14kB