wilds

  • 2018年10月28日
  • 2013年1月25日に参加

    In a sense, you could consider the z the draw order, you can also get parts of the same mesh to bend in realistic 2.5D ways really. (the upper the bone in the weights panel bone list, the most forward will be the vertices influenced by it).
    What exactly did you picture @wilds that differed from these two already present features?