Happy to see your progress @GTomasel
entry.setMixDuration(0.5); // Fade in time (from setup pose).
Nate this line throws error, I checked entry is not null ("Entry value logs as [object Object]")
Error: Unable to render skeleton.
entry.setMixDuration is not a function
Also I still struggle to play animation in success callback instead of setting in the player as default animation. the thing is there is no error, after I click on the player skeleton snaps into place and animation starts playing, I tried:
- On firefox
- With spineboy assets
- To log all and Success callback actually logs and all objects are not null
- Delaying calling animation in success callback for .5 sec
- Setup a different viewport for that animation.
p.s Nate, I am very grateful for any of your posts. However I am not expecting you to jump in and help me everytime. I will continue my struggles and maybe tomorrow I will figure it out, I feel it is something simple and stupid.