- 編集済み
Hello, I was testing the animation without the clipping when I accidentally found/encountered a new situation.
When my Spine GameObject is loaded the first time, I have 4.8k verts, and it keeps that amount when running or not the animation. Still, when I hide attachments, it doesn't matter if I did it through Spine' skins, C# coding (slot.Attachment = null; or setting the alpha color to zero), or Unity's inspector (Advanced/Debug/Slots); my verts increases:
All attachments enabled:
After disabling some attachments:
After enabling the attachments again:
I need to change the visibility of some attachments while playing the game, but what can I do to avoid or fix that situation?