Hey, thank you! Your response was really helpful!
I did a quick test removing the clipping, and my verts stopped changing in Unity. Also, they are not growing to 98k!
When I turned off the clipping (by disabling the slots for that function), my verts went from 9.8k to around 30k because now all the hidden slots are being shown, but the verts remain at that amount, so the game is not lagging anymore.
I never thought the clipping was that demanding to use because I don't have any problem using Unity's mask functions, but now that I know the Spine mask functions (clipping) are a terrible choice for the Spine animations, I will avoid them on Spine. I still need to update my animations because now that I removed the clipping option, they don't look how they should look.
Regarding deforming keys, I should say that I thought it was a good option when creating animations, but luckily for me, I took a course in which the teacher said it was a terrible thing to do, so I discarded the idea and didn't do it.
Note: I still need to use the prune and try the options in the link you shared with me. After doing all that, I will share the results here.