Yes, I will post here on the forum when it's done. I hope it can be completed today, otherwise it should be done the next few workdays next week.
@RemDust
The implementation has just been completed. The improved implementation should now support arbitrary bones as Root Motion Bone
. It now also respects Skeleton.ScaleX
and .ScaleY
and parent bone scale.
New 3.8 and 4.0-beta unitypackages are available for download:
Spine Unity Download
Please let us know if this resolves your issue and now works as desired.