ara

hi,I'm using skeletondata modifier assets.
Spine-Unity SkeletonData Modifier Assets

It seems that runtime only detects Screen mode while Additive mode is missing.
The left side slot's blending mode is additive , right side slot's is screen.
in Spine:
spine.png

in Unity:
unity.png

I chose Default BlendModeMaterials asset. Shouldn't there be more materials like SkeletonPMAAdditive?
INFO.png


PS: I'm using unity 2018.3.0f2; my Spine-Unity runtime version is 3.7.xx
Maybe my setting is wrong, so I upload my project file, If there's something else I didn't notice please tell me. Thanks :)
添付ファイルを見るにはパーミッションが必要です
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ara
  • 記事: 57

Harald

Can you please check if Apply Additive Material is enabled at the Default BlendModeMaterials asset (or your own copy, whichever is used as your Skeleton Data Modifiers):

DefaultBlendModeMaterials_Inspector2.png

DefaultBlendModeMaterials_Project.png

DefaultBlendModeMaterials_Inspector.png
添付ファイルを見るにはパーミッションが必要です
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Harald

Harri
  • 記事: 1960

ara

Harald さんが書きました:Can you please check if Apply Additive Material is enabled at the Default BlendModeMaterials asset (or your own copy, whichever is used as your Skeleton Data Modifiers):

DefaultBlendModeMaterials_Inspector2.png

DefaultBlendModeMaterials_Project.png

DefaultBlendModeMaterials_Inspector.png
That's it. Sorry for my missunderstanding :p
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ara
  • 記事: 57

Harald

No problem at all, glad it worked! :)
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Harald

Harri
  • 記事: 1960


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