Spine画廊

Spineは最大手パブリッシャーから中小ゲームスタジオ、そしてインディー開発者まで世界中の多岐にわたるユーザーに使用されています。以下はモバイルおよびデスクトップゲーム、インタラクティブ・ストーリーテリング、映画制作者、漫画、コミックブック、特別エフェクト、その他によるSpine使用例です。

Spineデモ

ライブウェブデモでブラウザからSpineアニメーションのパワーをご覧いただけます。

#madewithspine

#madewithspineハッシュタグを使ってツイートの話題を読み、Spine世界の近況をお知りください。

The Spine Mesh system, allowed us to give a convincing 3D look to our designs, and to smear key poses into nervous animations.Magic Design Studios
This was our battle of Helm's Deep. Those were mass scenes we never could have done without Spine as the animation tool.Simone Grünewald, Art Director
Axe in Face 2 needed a lot of animated characters on the screen, without compromising quality or performance. We also needed the ability to change outfits for our main character with minimum effort. We accomplished all of these goals using Spine and we think that it is an excellent animation tool!Søren Lauge Boll, COO & Creative Producer
2D animation performance is very important in Code: HARDCORE. With Spine, we control animations much more efficiently, allowing us to save time and energy building 3D-like 2D animation. We also use Spine for special effects, animation tests, and even interactive cutscenes. Louiky Mu, CEO, Producer, and Art Director
Our game has dozens of heroes and hundreds of enemies in various configurations, and Spine made it a breeze to create and animate them all.Joel Kinnunen, Senior Producer

当社の画廊に参加しませんか? お問い合わせください