Spineギャラリー

Spineは数十億円規模のパブリッシャーから小規模なゲームスタジオ、インディーデベロッパーまで世界中の多岐にわたるユーザーに使用されています。以下はモバイルおよびデスクトップゲーム、インタラクティブ・ストーリーテリング、映画製作、漫画、コミックブック、特殊効果などでSpineが使用されている例の一部をご紹介しています。

Spineデモ

Spineのライブウェブデモでブラウザ上でSpineアニメーションのパワーを実感していただけます。

#madewithspine

ハッシュタグ#madewithspineを使って投稿されたツイートをチェックして、Spine界隈の動向を把握しましょう。

Spine was the backbone of our art and animation pipeline on Return To Monkey Island. All the animators and artists loved using it, as it really allowed us to focus on our craft, and work fast enough that we could throw in extra ideas and polish. I just don’t think it would have been possible to make Return To Monkey Island, with it’s huge cast of animated characters, locations, and cut-scenes, using any other 2D software!Rex Crowle, Art Director for Return to Monkey Island
With our small team Spine was a great fit, it allowed us to create multiple fully rigged customizable game assets and actually improved our production quality. Giving us more time to focus on making fun and engaging gameplay for our Zorbit's Math Adventure series.Chuck Murphy, 2D Artist & Animator
Axe in Face 2 needed a lot of animated characters on the screen, without compromising quality or performance. We also needed the ability to change outfits for our main character with minimum effort. We accomplished all of these goals using Spine and we think that it is an excellent animation tool!Søren Lauge Boll, COO & Creative Producer
Spine is such a dream to use! It has been the perfect tool to bring expressive character animations into Cult of the Lamb. It’s been so great using software that doesn't crash and is well supported. We love Spine!James Pearmain, Art Director
Thanks to Spine we've made great performance in our game and minimized the size of the build as much as possible. All the characters together with the animation are less than 6% of the build size.Alexey Gulev & Alexander Titkov, Bring Me Cakes

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