Spine画廊

Spineは最大手パブリッシャーから中小ゲームスタジオ、そしてインディー開発者まで世界中の多岐にわたるユーザーに使用されています。以下はモバイルおよびデスクトップゲーム、インタラクティブ・ストーリーテリング、映画制作者、漫画、コミックブック、特別エフェクト、その他によるSpine使用例です。

Spineデモ

ライブウェブデモでブラウザからSpineアニメーションのパワーをご覧いただけます。

#madewithspine

#madewithspineハッシュタグを使ってツイートの話題を読み、Spine世界の近況をお知りください。

To make a great impression on kids we needed a natural and expressive animation. Spine with its smoothness and mesh deformation allowed us to achieve this without harming the development flexibility.Vyacheslav Borovik, Animator
2D animation performance is very important in Code: HARDCORE. With Spine, we control animations much more efficiently, allowing us to save time and energy building 3D-like 2D animation. We also use Spine for special effects, animation tests, and even interactive cutscenes. Louiky Mu, CEO, Producer, and Art Director
The Spine Mesh system, allowed us to give a convincing 3D look to our designs, and to smear key poses into nervous animations.Magic Design Studios
Spine saved us hundreds of hours and megabytes of shipped assets, thanks to its skeletal animation and skins system. On top of all that, the mesh deformation allowed us to add mind blowing 3D effects to our 2D game easily.Fede Puopolo, Game Designer & Animator
Our game has dozens of heroes and hundreds of enemies in various configurations, and Spine made it a breeze to create and animate them all.Joel Kinnunen, Senior Producer

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