valentin.raus

Hi!
I'm trying to rig and animate an eye, like this (the final gif with blue bg): http://pt.esotericsoftware.com/forum/Allow-influence-percentage-of-influence-to-be-over-100-6805 , but I don't know exactly how the guy did the transform constraint, can you help me please?
valentin.raus
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Erika

Hello! they likely constrained the black pupil bone to the bone that holds the iris and eye reflections with a setup pose exactly in the middle. They then set the transform constraint mix to 110 for the translate value, and 60 for rotation.
Transform Constraints - Spine User Guide

If you're still confused you can post your project to check what to change to get it to work.

Here's also a similar example that uses weights and no constraints, this time by weighting the iris to the eye (which is not moving) and the pupil (which is controlling where she looks) to achieve that effect. Spine: Tips: 2 eyes
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Erika

Erikari
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valentin.raus

It works! Thank you :)
valentin.raus
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