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  • Framerate on spine animations.

I made this topic for those who still haven't checked this out.

Today I tried syncronizing spine animations to music tempo, to 1 second beats to be exact, as a test. I noticed that even though spine runs at 60fps, 30 frames of the timeline are one actual second.
If I'm not wrong and everything is working right, spine refreshes the bone positions at 30fps but the movement interpolation is seen at 60 fps. For those who want to sync their animations to stuff keep this in mind.

Also, if this is a bug or can be changed in some way discuss it this post.

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Working as intended (always wanted to say that!) 😃
30 frames as you say is one second, the 60 fps is the speed at which you're playing it back. Even if you were on a really slow computer and it was only capable of playing back 15fps, 30 frames would still take one second to play back, you would just be dropping frames.

In the future we will have a playback dialog where you can change the speed you want to play it back at.

2年 後

i have another issue with FPS in spine
i created an animation in spine and it was so smooth but when i tried to use it in other software with 30 fps is like there are some drop frame and the animation was not smooth at all.
when i tried to change the fps to 60, everything works and animation will be nicely smooth.
the problem is that i want my game work with 30 fps not 60 fps and there is no option to create my animation in 30 fps in spine without drop any frames.
what is the solution for that ?


i think the problem is about interpolation option in playback windows that shows the different movement.
by the way it will be great to have frame rate option in hand to work with.

"e is no option to create my animation in 30 fps in spine without drop any frames."
Well, you can't go from 60 frames per second to 30 frames per second without dropping (60 - 30 =) 30 frames per second!

What I do is while working I export a video preview with the specific FPS number that the animation will be displayed in. I check the video out, if it looks good. If not, I change stuff in the animation. Repeat.

too bad, i think i need to go back to traditional animation.

TAO wrote

too bad, i think i need to go back to traditional animation.

.... this sounds like a reasonable solution

:wonder: :wonder: :wonder: :wonder:

Go from less interpolation, to none at all. 😐 😐 😐 Going from 30fps to 24fps