Hello,
I'm creating my own adapter for PIXI as pixi-spine seems to inject lots of code into the original javascript runtimes and I wanted a more clean aproach.
I have a strange issue with one particular skeleton in which I scale a parent bone and it changes rotation of it's children bones. It looks ok in the editor but I can't seem to achieve the same effect using PIXI. The inner bones get rotated and have different scales than in the editor. Can anyone help me pinpoint what is wrong in my code? Or maybe there is a bug in the runtimes?
Here is a demo of what it looks like so far:
http://3.live-preview.com/spine/
And a zipped spine file:
http://3.live-preview.com/spine/magazines.zip