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[Editor] Mesh binding tutorial
2ヶ月 後
Many characters rigged in Spine require additional images for some of their parts during their animations, for example to add perspective or visual effects. When these new parts are meshes, it can be tricky to bind them to bones and setup weights because the pose where they are needed is in an animation, not the setup pose. This post covers how to do exactly that!
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We'd love to hear your thoughts about it
11日 後
really nice tip !
thank you Erika