Do you think you can add some "keys", some sequence steps, or something, to play several animations without clicking?
My point is, in the game I'm working on, I need to play several animations one after another, and the mix is creating the interpolations between them.
Like idle > jump > attack > back > idle
I wish I could simulate this with the preview, but as it is right now, I can only test 2 animations clicking manually on them. So I'm never sure I clicked right at the end of an animation.
What if I could choose to set animations in the order I want. So I'll be sure each animation will wait until the end, before going on another animation. This way, I could test a proper sequence playing beautifully with the mix.
So for example, on this quick mock up, the 'idle' animation will be played 2 times, at first and at last.
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